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Transparency

Risks

  • No transparency of UI elements leads to less immersive experience and can be confusing for the user (not so bad)
  • Too high transparency can make the UI elements unreadable (bad)

Guidelines

  • Use appropriate transparency so that users see the real world behind the UI elements. It helps with orientation and makes the experience more immersive.
  • Do not set transparency more than 50% to ensure that the user can read the text and see the icons.

Specification

GoalTransparency
Critical elements like alert, draw attention of user10%
Standard best default35%
Immersive experience and orientation in scene50%