Appearance
Transparency
Risks
- No transparency of UI elements leads to less immersive experience and can be confusing for the user (not so bad)
- Too high transparency can make the UI elements unreadable (bad)
Guidelines
- Use appropriate transparency so that users see the real world behind the UI elements. It helps with orientation and makes the experience more immersive.
- Do not set transparency more than 50% to ensure that the user can read the text and see the icons.
Specification
Goal | Transparency |
---|---|
Critical elements like alert, draw attention of user | 10% |
Standard best default | 35% |
Immersive experience and orientation in scene | 50% |